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Rules & privacy

One world champion

Only the current ranking leader’s full display name, crown and valid time are public. Other occupants remain anonymous. Each player can see only their own statistics and a comparison with the champion. Players choose an appropriate display name; it is published only when they become champion. Impersonation, offensive names and automated/multiple-account abuse are prohibited. Contact support to report abuse or request name moderation.

Personal uses, not a transferable balance

Eligible new itch.io accounts receive 20 personal throne-use credits once. Every successful conquest consumes 1 use. A failed or repeated request does not consume another use. The first 60 seconds are protected; a hold can earn at most 30 minutes and ends earlier if another player takes over after protection. No automatic opponents. Free and paid uses have identical power.

The optional pack costs US$2 for 20 personal uses per completed payment. For HTML5 games the native itch.io checkout labels the payment as support/donation; this page explicitly promises 20 uses for each separate confirmed payment of at least US$2. Payments under US$2 do not grant uses. Extra voluntary payment does not grant extra uses. They do not expire, cannot be transferred, traded, sold or redeemed for money, goods or prizes. They authorize a specific gameplay action; they are not a wallet or medium of payment. Extra voluntary payment at checkout does not grant additional uses. Purchases must be linked to the same itch.io account. Server verification grants each transaction only once. Refunds/chargebacks revoke its 20 uses; spent refunded uses can leave a negative balance until resolved. Use the itch.io purchase support process and contact support for assistance. There is no financial or material prize, wager, interest, withdrawal or cash conversion.

One rolling ranking

Each millisecond earned counts fully until 30×24 hours old, at two thirds until 60 days, one third until 90 days, then zero. A hold crossing a boundary is divided by the actual time earned, not its start date. Ties use earlier registration, then the account ID. Only players with positive valid time can be champion. An empty throne does not erase the existing champion. All competitive values are calculated by the server.

Real competition

No synthetic accounts or demonstration scores are imported. Every participant begins with zero competitive time. The preview is separate from the real competition. There is no fixed launch date.

Authentication & privacy

Official itch.io OAuth requests only profile:me. We store the verified account ID, display name, credit ledger, purchases, game holds, sessions and security events. OAuth tokens are encrypted on the server. Session cookies are secure and HttpOnly. A device cookie and limited request/IP-derived security hashes help prevent repeated free-credit claims and abuse; these are not shared publicly. Only one free grant per account and eligible device. No analytics or advertising cookies are installed.

Requests use server-side identity, CSRF checks and rate limits. Sign out revokes the OAuth token. You can also revoke access through itch.io. Account deletion and data requests: support@quantmatrixintelligence.com. Necessary transaction/security records may be retained to resolve fraud or refunds. Do not submit sensitive personal information as your display name.